CAD.20.019 – Towards a paradigm shift in education using virtual reality, intelligent tutoring systems, serious games and learning analytics

Route: Child and adolescent development, upbringing and education

Cluster question: 065 What should education be like in the future?

Despite the successes of national educational system, there is reason for concern: technology has hardly been implemented in the classroom, and the gap between the top- and bottom-performers in science, mathematics and reading widens. Virtual reality, serious games, intelligent tutoring systems and artificial intelligence offer new and exciting opportunities for education providing personalized training that is complementary to the school system. Core to a new vision includes personal empowerment, developing individual strengths and equality, nourishing curiosity, linking formal educational systems and everyday life, and embracing a digital world with the aim to develop a healthy and balanced lifepath. This vision requires several actions:
– Making learning visible and empowering the individual to develop self-regulation skills.
– Connecting authentic learning situations and everyday life with learning as continuous development.
– Teaching as coaching students in their personal knowledge construction, supported by intelligent conversational agents and AI solutions
– Assessing student performance non-intrusively and continuously, using sensing technologies and learning analytics to start interventions when needed, not post-hoc.
The proposed project aims to address the broader issues pertaining to the challenges of today’s education in a series of specific research questions.
1. How can embodied conversational intelligent tutoring systems be developed that coach children interactively during their problem-solving activities?
2. How can we design immersive learning environments in which students are unknowingly drawn to learn, exploring new avenues of interest?
3. How can learning environments adapt to the individual learner, so that any learner gets a personalized learning experience, enabling self-regulated learning?
4. How can we provide an optimal user experience using technologies that are affordable and accessible for all?
5. How can formal and informal (science) education work together in the school curriculum, so that learning in and outside the classroom become complementary?

Keywords

Educational technologies, intelligent tutoring systems, learning analytics, serious gaming, virtual reality

Other organisations

Breda University of Applied Sciences, Eindhoven University of Technology (TU/e), Erasmus Universiteit (EUR), Maastricht University (UM), Open University, SpaceBuzz Foundation, Technische Universiteit Delft (TUD)

Submitter

Organisation Tilburg University (TiU)
Name Prof. dr. M. (Max) Louwerse
E-mail mlouwerse@uvt.nl
Website https://research.tilburguniversity.edu/en/persons/max-louwerse